AI Insights · Timothy · July 2022
Top 5 Sandbox Games Performance in Australia Q2 2022
In Q2 2022, the top 5 sandbox games in Australia showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at their metrics.
The second quarter of 2022 saw diverse performance trends among the top 5 sandbox games in Australia, based on data from Sensor Tower. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Roblox from Roblox Corporation experienced fluctuations in its weekly revenue, peaking at approximately $564K in mid-April and ending the quarter with around $487K. Weekly downloads showed a notable dip mid-quarter, reaching a low of 19.8K in early May before recovering to 25.3K by the end of June. The game's weekly active users rose steadily from 1.04M at the start of the quarter to 1.15M by the end.
Rec Room: Play with Friends by Rec Room Inc saw its weekly revenue fluctuate, with a peak of approximately $2.1K in mid-April and a slight decline to $1.5K by the end of June. Weekly downloads decreased gradually, starting from 6.7K at the beginning of the quarter and dropping to 5.7K by late June. Active users showed a downward trend as well, from 17.7K in late March to 17K by the end of the quarter.
Minecraft from Mojang saw a consistent decline in weekly revenue, starting at $84K in late March and decreasing to approximately $55K by the end of June. The game's weekly downloads exhibited a similar trend, beginning at 3.8K and ending at 3.8K as well. Active users remained relatively stable, fluctuating between 240K and 260K throughout the quarter.
Block Craft 3D: Building Games by Wildlife Studios had variable weekly revenue, peaking at approximately $1.3K in mid-April and ending the quarter with around $1.8K. Weekly downloads showed a slight increase towards the end of the quarter, rising from 3.5K in late March to 4.1K by the end of June. The game's active users saw a general decline, starting at 14.2K and ending at 14.6K.
Melon: Sandbox by Payge Ltd demonstrated a significant rise in weekly downloads, starting at 1.1K in late March and peaking at 6.5K by mid-May, before settling at around 3.7K by the end of June. Active users for the game increased steadily, starting at 2.9K and reaching 20.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.